### On-the-Fly Multi-Scale Infinite Texturing from Example

In computer graphics, rendering visually detailed scenes is often achieved through texturing. We propose a method for on-the-fly non-periodic infinite texturing of surfaces based on a single image. Pattern repetition is avoided by defining patches within each texture whose content can be changed at runtime. In addition, we consistently manage multi-scale using one input image per represented scale. Undersampling artifacts are avoided by accounting for fine-scale features while colors are transferred between scales. Eventually, we allow for relief-enhanced rendering and provide a tool for intuitive creation of height maps. This is done using an ad-hoc local descriptor that measures feature self-similarity in order to propagate height values provided by the user for a few selected texels only. Thanks to the patch-based system, manipulated data are compact and our texturing approach is easy to implement on GPU. The multi-scale extension is capable of rendering finely detailed textures in real-time.

F. Larue ,

ACM Transactions on Graphics , Volume 32 , Number 6 , page 208 - 2013

International journal On-the-Fly Multi-Scale Infinite Texturing from Example, ACM Transactions on Graphics, Association for Computing Machinery (ACM) ( IF : 6.495, SNIP : 3.015, SJR : 2.272 ), page 208, Volume 32, n° 6, 2013. Proceedings of ACM SIGGRAPH Asia 2013, doi:10.1145/2508363.2508383 Research team : IGG

@Article{2-VSLD13,
author = {Vanhoey, K. and Sauvage, B. and Larue, F. and Dischler, J-M.},
title = {On-the-Fly Multi-Scale Infinite Texturing from Example},
journal = {ACM Transactions on Graphics},
number = {6},
volume = {32},
pages = {208},
year = {2013},
note = {Proceedings of ACM SIGGRAPH Asia 2013},
doi = {10.1145/2508363.2508383 },
x-international-audience = {Yes},
x-language = {EN},
url = {http://icube-publis.unistra.fr/2-VSLD13}
}


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